Game Editor
If you build a builder ... they will build it.

*Note: This feature is a new addition to the Wonderman Nation gameplay universe.
It is a new gameplay mode that emerged naturally during the game design process.
As we were building our initial levels for Break-In we found ourselves discovering and exploring lots of great block types and mechanics, which quickly compounded and unlocked SO MANY possible level mode combinations, that we quickly found that the time required to build them by hand was holding up our creativity.

And so the idea was floated to build an in-game editor with really simplified tools, meaning that the complexity of tools could get out of the way, and leave us to create levels as fast as possible, and open the floodgates to let the creative design flow.
We’re happy to say that we achieved that aim — But then realized that we’d built something much more than just an editor for our Break-In mini-game. These were tools that enabled us to simply paint any kind of tile-based game. Whether it’s side-scrolling platformer (Mario), a top down shoot-em-up (1942), a layered tile puzzle game (Break-In), or an epic RPG adventure (Zelda)— This tool sped up game creation to an extent that it felt like cheating to build games this fast.
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